Foundry introduces Katana 6.0

London, December 15, 2022 - Foundry, the leading developer of creative software for the Media and Entertainment industries, today announces the next major version of its look development and lighting tool, Katana 6.0. This latest release introduces new features, including a Performance tab and Material Solo, to speed up manual tasks and processes unlocking valuable time for artists.

The release is the third product update from Foundry this December, following Nuke 14.0 and Mari 6.0 respectively. Katana 6.0 aligns with Nuke and Mari on software standards including VFX Reference Platform 2022 and USD 22.05. Beyond Katana 6.0, work is underway to introduce native USD workflows with a shared approach to the new USD-native 3D system in Nuke.

With an increasingly evolved toolset, Katana 6.0 features a new Performance tab so artists can keep track of the scale of their scenes, Material Solo allowing users to easily preview their lookdev and get a better understanding of how every node impacts the final result, and a further extension to look development with LiveShadingGroups.

Debug and troubleshoot
The Performance tab allows users to keep track of the scale of their scenes and debug more effectively. From the size of the Node Graph itself to time spent against various nodes, this new feature uses a customizable color-coded Heat map to help artists understand where bottlenecks may lie in the Node Graph and troubleshoot faster.

Preview any section, any time
Katana 6.0 also introduces Material Solo—a new feature enabling artists to gain immediate visibility over components of their material setups. This grants them the ability to quickly isolate and debug complex material networks and enjoy the functionality of previewing any section, at any time, for a more efficient workflow.

Collaborate seamlessly
Building on Macros and User Parameters which was first introduced in Katana 4.5, Katana 6.0 extends its look development toolset with LiveShadingGroups. This feature unlocks collaboration by allowing users to share and reuse their work between projects, assets or other artists. Any changes made in a LiveShadingGroup will automatically be applied to other scenes that contain it, saving valuable time.

Modify with freedom
Lastly, Katana 6.0 introduces another evolution to functionality introduced in Katana 4.5 - the NetworkMaterialEdit Material Interface. This feature allows artists to easily modify and manage the material interface within the NetworkMaterialEdit node, giving artists the freedom to break away from linear workflows.

Paul Denhard, Senior Product Manager for Look Development and Lighting at Foundry, comments: “Our focus for this release was simple: make it easier and more efficient than ever for artists to work in Katana. These exciting updates are the result of ongoing collaboration with lighting and lookdev artists and we are confident these will help get them to the first pixel quicker without sacrificing visibility and control. We’re excited to see how Katana continues to streamline artists’ workflow and enable creativity, even when producing high volumes of work in a short timeframe.”

The full list of features for Katana 6.0 can be found here . To try or purchase Katana 6.0, contact sales@foundry.com or click here .

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About Katana
katana
Katana® is an asset-based approach to look development and lighting that gives you the creative scope and scalability to meet the needs of the most demanding CG projects. For more information, visit https://www.foundry.com/products/katana

About Foundry
Foundry

Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe.

Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta, DNEG, and Framestore, as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Foundry partners with these companies to solve complex visualization challenges to turn incredible ideas into reality.

The company’s products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials. Foundry software was integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Founded in 1996, Foundry is headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe. In 2019, the London Stock Exchange named Foundry one of the “1000 Companies to Inspire Britain.”

For more information visit www.foundry.com

Our Products: Nuke, Hiero, Mari, Katana, Flix, Modo, Colorway.

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