With a career in games spanning nearly 30 years, Warren Spector has earned a reputation in the industry as a seminal designer and a champion for the proper execution of ideas in video games. His work on the career-defining Deus Ex took place while he was serving as a partner at development company Ion Storm and running their Austin-based office. Upon its release in 2000, Deus Ex received wide critical and industry acclaim and in 2009 was named "Best PC Game of All Time" among a list of 100 other titles in PC Gamer magazine.
In 2004 Spector left Ion Storm and the following year established Austin-based video game development firm Junction Point. Junction Point was acquired by Disney Interactive Studios in 2007. Immediately following, Spector began leading the design of Disney Epic Mickey, which released in 2010 and marked his first title as part of Disney Interactive Studios. The game featured Spector's hallmark style of choice and consequence gaming, which he refers to as "Playstyle Matters," and was praised for its unique storyline, charming art design and tribute it paid to 80 years of rich Disney history.
Since beginning his gaming career at Steve Jackson Games in 1983, Spector has played a key role when it comes to redefining genres. As a producer and designer on titles like TSR, Inc.'s Top Secret/S.I. and Marvel Super Heroes, ORIGIN's award-winning Ultima game series, including Ultima Worlds of Adventure: Martian Dreams, Ultima VII: Serpent Isle and Ultima Underworld, as well as Looking Glass Technologies' critically-acclaimed System Shock, Spector demonstrated his ability to open up new avenues in the role-playing arena and provide players with a fresh gameplay experience.
The Lifetime Achievement Award recognizes the career and achievements of a developer who has made an indelible impact on the craft of game development and games as a whole, and Warren Spector, who has earned a sterling reputation as an innovator able to merge the deep gameplay elements of multiple genres, stands as a shining example of those principles.
"Warren, whose rarified, 'big picture' thinking and ideals have done a great deal for the games industry, exemplifies the exact qualities that a Lifetime Achievement Award recipient should possess," said Meggan Scavio, general manager of GDC Events at UBM TechWeb. "In presenting him with this honor, we continue a tradition of highlighting individuals whose work stands as a benchmark for the next generation of developers."
Recipients of the Lifetime Achievement are chosen by the Game Developers Choice Awards Advisory Committee, which includes game industry notables such as Doug Lombardi (Valve), Mark Cerny (Cerny Games), Harvey Smith (Arkane), Raph Koster (Metaplace), Julien Merceron (Square Enix), John Vechey (PopCap) and Clint Hocking (LucasArts).
The 12th Annual Game Developers Choice Awards Ceremony is produced in association with the Game Developers Conference® (GDC) and will take place on Wednesday, March 7, 2012 at 6:30 pm, at the San Francisco Moscone Center. The ceremony is open to all Game Developers Conference attendees.
The show will be held immediately following the Independent Games Festival Awards, and for the third consecutive year, those not attending GDC can watch both sets of awards show live online via GameSpot.com, the official streaming media partner to the award ceremonies.
For more information about the 12th Annual Game Developers Choice Awards, please visit the official website at http://www.gamechoiceawards.com. For information about the 2012 Game Developers Conference, please visit the official website at http://www.gdconf.com.
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