Mixamo Launches Major Upgrades to Online, End-to-End 3D Character Creation Solution at GDC 2014

Upgrades to help artists create, rig and animate any 3D character in minutes

San Francisco, CA – March 12, 2014 Mixamo, Inc announced today that it will unveil a series of major upgrades to its online, end-to-end solution for 3D character creation. The upgrades include the launch of Fuse 1.0, Mixamo’s character creator, with its all new import pipeline; new monthly subscription pricing of $150 for Mixamo’s ALL ACCESS program, and other new features. All of the new updates to Mixamo’s solution will be available to try at GDC 2014 in the Mixamo booth (#832, South Hall) and the AMD booth (#1024, South Hall).

“Mobile and indie games make up a growing portion of the games market. These games are usually developed more quickly than AAA titles and have smaller production budgets. Even larger PC and console titles are experiencing downward pressure on production costs. They all need cost-effective ways to speed up and simplify the creation process,” said Stefano Corazza, CEO and co-founder of Mixamo, Inc. “Since 2008, we’ve been developing a solution that democratizes the 3D character creation process for artists at all levels. And with the most recent updates to our patented technology, including the launch of Fuse 1.0, we can now offer an online solution that includes everything artists need to create highly detailed, fully rigged and animated characters in minutes.”

MIXAMO’S ONLINE, END-TO-END SOLUTION

Mixamo’s entire online, end-to-end 3D character creation solution includes three main technologies: Fuse, Mixamo’s universal character creator; the Auto-Rigger, which rigs characters with weight painting in minutes; and a library of over 10,000 animations. Each solution can be used separately or together, depending on an artist’s needs. At GDC, Mixamo will update the full end-to-end solution with the following:

Fuse 1.0

At GDC, Mixamo will launch version 1.0 of its revolutionary universal character creator, Fuse. Previous versions of Fuse allowed users to browse through a vast number of meshes (arms, legs, torsos, etc) and texture choices (shirts, pants, etc) and “fuse” them together to create customized,high-quality characters in a matter of minutes.

Fuse 1.0 will include a brand new import pipeline that will now enable artists to import any full body model and to customize those models using the available meshes and textures in Fuse. The Fuse import pipeline will support industry standard .obj files created in most 3D packages.

“Our new import pipeline opens our end-to-end solution to the world of 3D artists. Fuse now becomes the first step in the Mixamo process for the creation of any user-generated content, not just content added to the library by Mixamo,” said Brent Jentzsch, Creative Producer at Mixamo. “Artists can now import unique IPs from games or characters from other 3D collections, and modify them, rig them and animate them, making the options for character creation virtually endless.”

New Monthly Pricing

The entire Mixamo suite - FUSE 1.0, the Auto-Rigger, the Animation Collection and Mixamo’s FacePlus facial animation technology - are available to artists when they sign up for an ALL ACCESS license. Prior to GDC 2014, an ALL ACCESS license cost $1499 per year. At GDC 2014, Mixamo will begin to offer monthly payments of $150/month.

The Decimator - Level of Detail Customization

As an added feature for both monthly and annual All Access customers, Mixamo is launching a new level of detail (LOD) online service.  This service will allow artists to adjust the level of detail on their models before downloading that asset for use in game engines and gaming platforms. This standalone feature is not currently integrated into the other Mixamo products, and is being released at GDC 2014 as an early access technology to Mixamo’s All Access license customers only.

MIXAMO AT GDC 2014

All of Mixamo’s latest technology will be available to try at GDC 2014 in the Mixamo booth (#832, South Hall) and the AMD booth (#1024). Those who can’t make it to the booth can also meet Mixamo at the following events:

Mixamo User Group Meeting:

Learn The Awesome Way to Bring Character Animation into Your Game

Tuesday, March 18th at 6pm to 8:30pm

Mixamo Headquarters

2415 3rd Street, Unit 329

San Francisco, CA 94107

Mixamo Speaking Sessions:

“Create, Rig and Animate Game-Ready Characters in under 10 Minutes”

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