MAXON Announces Cineware 2.0 and Cinema 4D Lite Release 16 Included with the Latest version of Adobe After Effects CC

Enhancements Include Improvements to Interactivity, Workflow and Compatibility with Recently Released Cinema 4D R16

FRIEDRICHDORF, Germany--October 9, 2014--  MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced MAXON  Cineware 2.0 and Cinema 4D Lite Release 16, now available in the latest version of Adobe  After Effects CC (2014.1) . The upgrades symbolize the ongoing strategic relationship between MAXON and Adobe to deliver improved integration and performance between MAXON’s powerful 3D application,  Cinema 4D, and Adobe’s industry-leading software. The new updates to the Cineware workflow, available in the Fall release of After Effects CC 2014, are designed to optimize performance and enhance creative capabilities.

With After Effects CC, creative professionals benefit from the seamless integration provided by Cineware that establishes a direct connection between Cinema 4D and After Effects. Users can open, edit and enhance Cinema 4D project files inside After Effects using the Live 3D pipeline first introduced last year in After Effects CC. Even compositing passes can be selected, edited and enhanced directly in After Effects. Cinema 4D Lite, a light yet feature-rich version of Cinema 4D, is included in After Effects CC.

Cineware Enhancements:

  • Cinema 4D Release 16 Compatibility: Last month, MAXON introduced  Cinema 4D Release 16 (R16) marked by powerful enhancements to modeling, reflections and rendering. Cineware 2.0 offers compatibility with the commercial versions of Cinema 4D. Additionally, access to many of the new features in R16, including new multi-layered reflections, are now available within Cinema 4D Lite R16 as part of the Fall 2014 release of After Effects CC.

  • Purge Memory: In order to improve performance and interactivity, an internal cache is used to store render data when using a Release 16 version of Cinema 4D as the render engine. The Purge Memory button frees cached data so that it can be used for RAM previews within After Effects.

  • Default Layer: The Cinema 4D layers dialog box now shows a Default Layer option if the renderer supports it. Objects that have not been assigned to an explicit layer in the .c4d project file can be isolated by choosing the Default Layer in After Effects.

  • Automatic Synchronization: When adding multiple instances of a Cinema 4D scene in a composition, a new Synchronize Layer checkbox at the top of the Effect Controls panel enables artists to automatically synchronize Cineware effect settings on all instances of the scene. If this checkbox is disabled for a specific Cineware layer, then that layer’s settings will not synchronize with the rest of the layers in that composition. This replaces having to utilize the “Apply To All” button from previous versions of Cineware.

  • Cinema 4D Content Browser: When rendering with a full retail version of Cinema 4D R16, textures included in the Content Browser preset libraries will render correctly in After Effects.

  • Region of Interest: When utilizing the region of interest feature in After Effects to constrain the preview to a subset of the frame, the Cineware effect will now respect this setting and limit rendering to the area within the region of interest. [Note: This only applies when the Renderer is set to Standard (Final).]

  • Collect Files for Cinema 4D Assets: The Collect Files command in After Effects now collects assets associated with the Cinema 4D scene, such as textures.


    Contact:

Vicky Gray-Clark
MAXON US Media Contact
Ambient PR
408-318-1980
vicky@ambientpr.com 

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