Virtual and Augmented Reality: Technologies and Global Markets - New VR and AR Applications Driving Market Growth - Research and Markets

DUBLIN — (BUSINESS WIRE) — April 4, 2016Research and Markets has announced the addition of the "Virtual and Augmented Reality: Technologies and Global Markets" report to their offering.

The global market for virtual and augmented reality was nearly $4.5 billion in 2014. The market is expected to reach $105.2 billion by 2020 from $8.1 billion in 2015, increasing at a CAGR of 67% from 2015 to 2020.

The gaming sector of this market is expected to grow from $2.5 billion in 2015 to $32.0 billion in 2020 and education sector will grow from $1.0 billion in 2015 to nearly $15.6 billion in 2020 during the same forecast period.

Use this report to:

  • Analyze augmented reality (AR) and virtual reality (VR) device revenues, including software.
  • Receive information about the usage of VR and AR in the gaming, healthcare and defense sectors.
  • Examine region-specific developments in the AR and VR markets.
  • Identify segments with high growth potential, and understand future applications of given segments.

This report will be of interest to the following:

  • Product suppliers
  • Developers
  • End-user companies
  • Private organizations
  • Government agencies
  • Defense organizations
  • Researchers
  • Raw material providers
  • Investors

Key Topics Covered:

Chapter 1: Introduction

Chapter 2: Summary

Chapter 3: Overview

  • Market Evolution
  • Future Outlook and Expectations
  • Value Chain: VR and AR

Chapter 4: Virtual Reality and Augmented Reality Market by Component

  • Introduction
  • Market Dynamics
  • VR: Components
  • AR: Components

Chapter 5: Virtual Reality and Augmented Reality Market by Technology Segment

  • Introduction
  • Market Dynamics
  • Virtual Reality
  • Augmented Reality

Chapter 6: Virtual Reality and Augmented Reality Market by Sector

  • Introduction
  • Market Dynamics
  • Healthcare
  • Gaming
  • Education
  • Military
  • Industrial Training
  • Others

Chapter 7: VR and AR Market By Region

Chapter 8: Competitive Analysis

Chapter 9: Company Profiles

Companies Mentioned:

  • Aurasma
  • Blippar
  • Christie Digital Systems USA Inc.
  • Daqri LLC
  • Emagin Corp.
  • Google Inc.
  • Gravity Jack Inc.
  • Inition
  • Layar B.V.
  • Magic Leap Inc.
  • Marxent Labs LLC
  • Microsoft Corp.
  • Nintendo Co. Ltd
  • NVidia Corp.
  • Oculus VR LLC
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Spatial View Inc.
  • Sony Corp.
  • Virtalis Ltd.
  • Vuzix Corp.
  • Zappar

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