Hair Farm cooperation announced by cebas

cebas Visual Technology Inc. announces an initiative for close cooperation with Cyber Radiance to enhance the speed and effectiveness of their core software products, finalRender and Hair Farm. The latter is now available from the cebas website.

The two independent software developers intend to optimize their respective offerings through their new partnership. This will ensure that these industry leading tools will work hand-in-hand to get the best possible performance for their customers.

Rendering made with finalRender and Hair Farm


cebas CEO Edwin Braun stated: “It’ll be great to optimize both systems for our current and future user base. Hair Farm is an amazing product and we are happy and proud to promote it in the future.”

“finalRender is an extremely powerful rendering system for using Hair Farm and I’m excited to integrate our products more closely," said Dr. Cem Yuksel, creator of Hair Farm. "It will yield optimal performance and enhanced workflow for all 3ds Max users. Most importantly, it will help us extend the capabilities of our solutions and go beyond the limitations of today's technology.”

This agreement marks the second such software development deal, after cebas announced the cooperation with Sitni Sati and their leading CG fluid dynamics simulation system, FumeFX, last year.

The announcement clearly shows the commitment by cebas to offer the most efficient and best rendering solutions to its customer base. By covering and enhancing complex rendering effects, such as fire, smoke and now hair, finalRender strengthens its position as the number one choice for serious motion picture and game production professionals.

While Hair Farm users agree that it is undoubtedly the best hair rendering software for CG professionals, the announcement affirms that Cyber Radiance is determined to go beyond this achievement and continue improving its ultimate hair solution with new ground-breaking technologies.

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About Hair Farm

Hair Farmwas designed and developed by Dr. Cem Yuksel. When he first started developing Hair Farm, the available CG technologies for modeling, animating, and rendering hair were very limited and under-developed. Therefore, Dr. Yuksel began developing various novel technologies required for a solid hair modeling, animation, and rendering software. After six years of R&D, the last piece of the puzzle was solved with his invention of hair meshes, as first presented at SIGGRAPH Asia 2009.

Hair Farm is not just another tool for producing hair for virtual characters. It is a completely new design that combines state-of-the-art technologies with an artist-friendly user interface and flexible workflow. Within a year of its release, hundreds of studios and artists have begun using Hair Farm for their projects, such as the upcoming motion picture "Sucker Punch" (rel. March 25, 2011).

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