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GDC Europe 2013 First Set of Sessions Announced
With a record number of talk submissions (more than 275 talks, up 25% on last year's total), GDC Europe continues to expand.
This year's content will be hand selected by the
GDC Europe Advisory Board, which retains some of the major pan-European additions from 2012, representing countries from Sweden (The Drowning lead Ben Cousins), Denmark (Mojang's Daniel Kaplan), and Finland (Remedy's Matias Myllyrinne) through a host of leading German developers, from Ubisoft Blue Byte's Christopher Schmitz through Bigpoint's Sven Liebich and EA Phenomic's Dirk Ringe. Check out the first set of selected talks.
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PROGRAMMING |
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Broken Age's Approach to Scalability
Oliver Franzke (Double Fine Productions)
In this session, Oliver Franzke discusses scaling Broken Age across five platforms, focusing on authoring and rendering techniques for characters and environments. |
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The Art and Rendering of Remember Me
Sebastien Lagarde, Michel Koch (DONTNOD Entertainment)
This talk covers techniques used for building of a plausible sci-fi city of Paris, and enhancing images with a simple rendering trick forRemember Me. |
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BUSINESS, MARKETING & MANAGEMENT |
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DESIGN |
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Designing Assassins Creed III
Steven Masters (Ubisoft Montreal)
This talk discusses the importance of team focus during a three year development cycle, and the design methodologies and philosophies used in creating Assassins Creed III. |
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