DUBLIN — (BUSINESS WIRE) — April 4, 2016 — Research and Markets has announced the addition of the "Virtual and Augmented Reality: Technologies and Global Markets" report to their offering.
The global market for virtual and augmented reality was nearly $4.5 billion in 2014. The market is expected to reach $105.2 billion by 2020 from $8.1 billion in 2015, increasing at a CAGR of 67% from 2015 to 2020.
The gaming sector of this market is expected to grow from $2.5 billion in 2015 to $32.0 billion in 2020 and education sector will grow from $1.0 billion in 2015 to nearly $15.6 billion in 2020 during the same forecast period.
Use this report to:
- Analyze augmented reality (AR) and virtual reality (VR) device revenues, including software.
- Receive information about the usage of VR and AR in the gaming, healthcare and defense sectors.
- Examine region-specific developments in the AR and VR markets.
-
Identify segments with high growth potential, and understand future
applications of given segments.
This report will be of interest to the following:
- Product suppliers
- Developers
- End-user companies
- Private organizations
- Government agencies
- Defense organizations
- Researchers
- Raw material providers
-
Investors
Key Topics Covered:
Chapter 1: Introduction
Chapter 2: Summary
Chapter 3: Overview
- Market Evolution
- Future Outlook and Expectations
-
Value Chain: VR and AR
Chapter 4: Virtual Reality and Augmented Reality Market by Component
- Introduction
- Market Dynamics
- VR: Components
-
AR: Components
Chapter 5: Virtual Reality and Augmented Reality Market by Technology Segment
- Introduction
- Market Dynamics
- Virtual Reality
-
Augmented Reality
Chapter 6: Virtual Reality and Augmented Reality Market by Sector
- Introduction
- Market Dynamics
- Healthcare
- Gaming
- Education
- Military
- Industrial Training
-
Others
Chapter 7: VR and AR Market By Region
Chapter 8: Competitive Analysis
Chapter 9: Company Profiles
Companies Mentioned:
- Aurasma
- Blippar
- Christie Digital Systems USA Inc.
- Daqri LLC
- Emagin Corp.
- Google Inc.
- Gravity Jack Inc.
- Inition
- Layar B.V.
- Magic Leap Inc.
- Marxent Labs LLC
- Microsoft Corp.
- Nintendo Co. Ltd
- NVidia Corp.
- Oculus VR LLC
- Qualcomm Inc.
- Samsung Electronics Co. Ltd.
- Spatial View Inc.
- Sony Corp.
- Virtalis Ltd.
- Vuzix Corp.
-
Zappar
For more information visit http://www.researchandmarkets.com/research/bs7gwn/virtual_and
View source version on businesswire.com: http://www.businesswire.com/news/home/20160404005986/en/
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Sector:
Virtual
and Augmented Reality