Highlights of SIGGRAPH 2016 Emerging Technologies, Studio, and Mobile Programming

APPY HOUR

Appy Hour at SIGGRAPH 2016 is a techno-social soirée that celebrates innovation, creativity, and know-how. During Appy Hour, attendees can interact with developers and experience innovations in mobile technology. For 2016, the program features cool apps and content including:

Battle Z – This first multiplayer and customizable VR experience for smartphones allows players to enter medieval times with their friends to defeat zombies rising from their graves.

Motion Graphix – This app is an intuitive but powerful multi-layer 2.5D animation creator — and the first iPad app that can add titles and effects to stereo and VR images and videos.

Virtual Interior Stylization – Users of this app can dive into an augmented/virtual reality world by which they can enrich their daily lives with virtual interior stylization, using only their mobile phones.

Register now for SIGGRAPH 2016. To follow conference news on social media, check us out on Facebook, Twitter, Instagram, YouTube, Vine, Google+, Snapchat (user: SIGGRAPH), or the ACM SIGGRAPH blog.

About SIGGRAPH 2016

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of companies from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world's most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, games, real-time graphics, virtual -+reality, and narrative shorts. SIGGRAPH 2016 will take place from 24-28 July 2016 in Anaheim, California. Visit the SIGGRAPH 2016 website or follow SIGGRAPH on Facebook, TwitterYouTube, or Instagram for more detailed information.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM

ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.



Contact:

SIGGRAPH 2016
Dan Harary
Public Relations Director
+1.310.859.1831
Email Contact



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