Next Generation User Interfaces (UI) and User Experiences (UX): 2018-2023 Market Outlook for Augmented, Mixed, and Virtual Reality UI and UX in Consumer, Enterprise and Industrial Segments

5.7.2.1.1 VR GTD Shipment by Segment
5.7.2.2 VR Component Shipment by Segment
5.7.2.2.1 VR Hardware Component Shipment by Segment
5.7.2.2.2 VR Sensor Shipment by Type
5.7.2.2.3 VR Semiconductor Component Shipment by Type
5.7.2.2.4 VR Display Shipment by Segment
5.7.2.2.5 VR Software Component Shipment by Segment
5.7.2.3 VR Apps Shipment by Type
5.7.3 VR Shipment by Device Platform
5.7.4 VR Shipment by Vertical Sector
5.7.4.1 VR Shipment by Consumer Industry Vertical
5.7.4.2 VR Shipment by Enterprise/Commercial Industry Vertical
5.7.4.3 VR Shipment by Industrial Application Vertical
5.7.4.3.1 VR Shipment by Medical Application Type
5.7.4.3.2 VR Shipment by Aviation Industry Vertical
5.7.5 VR Shipment by Region
5.7.5.1 North America VR Shipment by Country
5.7.5.2 APAC VR Shipment by Country
5.7.5.3 Europe VR Shipment by Country
5.7.5.4 Latin America VR Shipment by Country
5.7.5.5 Middle East and Africa VR Shipment by Country
5.8 VR Active User Forecast 2018 - 2023
5.8.1 Combined VR Active User
5.8.2 VR Active User by Segment
5.8.2.1 VR Active User by Device Type
5.8.2.1.1 VR Active User by GTD Type
5.8.2.2 VR Apps Active User by Type
5.8.3 VR Active User by Technology Type
5.8.4 VR Active User by Device Platform
5.8.5 VR Active User by Vertical Sector
5.8.5.1 VR Active User by Consumer Industry Vertical
5.8.5.2 VR Active User by Enterprise/Commercial Industry Vertical
5.8.5.3 VR Active User by Industrial Application Vertical
5.8.5.3.1 VR Active User by Medical Application Type
5.8.5.3.2 VR Active User by Aviation Industry Vertical
5.8.6 VR Active User by Region
5.8.6.1 North America VR Active User by Country
5.8.6.2 APAC VR Active User by Country
5.8.6.3 Europe VR Active User by Country
5.8.6.4 Latin America VR Active User by Country
5.8.6.5 Middle East and Africa VR Active User by Country

6 VR Company Analysis
6.1 Oculus VR, LLC
6.2 Sony Corporation
6.3 Samsung Electronics Co. Ltd.
6.4 HTC Corporation
6.5 EON Reality Inc.
6.6 Google Inc.
6.7 Microsoft Corporation
6.8 Vuzix Corporation
6.9 Cyber Glove Systems
6.10 Sensics Inc.
6.11 Leap Motion Inc.
6.12 Sixense Entertainment Inc.
6.13 Avegant Corp.
6.14 FOVE Inc.
6.15 Open Source Virtual Reality (OSVR)
6.16 Zeiss VR One
6.17 Intel Corporation
6.18 Alcatel Mobile
6.19 ZTE Corporation
6.20 Unity Technologies
6.21 Magic Leap
6.22 Nvidia Corporation
6.23 BARCO
6.24 MYO
6.25 NGRAIN Corporation
6.26 WorldViz
6.27 Wevr
6.28 NextVR
6.29 Osterhout Design Group (ODG)
6.30 Niantic Inc.
6.31 Virtual Reality Company (VRC)
6.32 VIRTALIS
6.33 Facebook
6.34 Huawei Technologies
6.35 Qualcomm Inc.
6.36 SK Telecom
6.37 LG Corporation
6.38 Nokia StarGazing VR Application
6.39 VREAL
6.40 StreamVR
6.41 Analog Devices Inc.
6.42 Atmel Corporation
6.43 Cypress Semiconductor Corp
6.44 NXP
6.45 Integrated Device Technology Inc.
6.46 Maxim Integrated
6.47 NKK Switches
6.48 Rohm Semiconductor
6.49 Semtech Corporation
6.50 Texas Instruments
6.51 3D Systems Simbionix
6.52 AppliedVR
6.53 CAE Healthcare
6.54 Firsthand Technology (Deepstream VR)
6.55 GE Healthcare
6.56 Mazor Robotics
6.57 Mimic Technologies
6.58 MindMaze
6.59 Philips Healthcare
6.60 Siemens Healthineers
6.61 Valve Corporation
6.62 VirtaMed AG
6.63 Virtually Better Inc.
6.64 SenseVirtual

7 Conclusions and Recommendations
7.1 Period of Rapid VR Market Penetration
7.2 5G Driven Virtual Reality Applications
7.3 Virtual Reality 5G Ecosystem
7.4 VR Ethics Issues and Challenges
7.5 Legality of Criminal Acts with VR
7.6 Considerations for Select Market Players
7.6.1 VR Ecosystem Vendors
7.6.2 Investment Community

Augmented Reality and Mixed Reality Market Outlook and Forecasts 2018 - 2023

1 Executive Summary

2 Introduction
2.1 Augmented Reality and Mixed Reality
2.2 Augmented Reality vs. Virtual Reality and Merged Reality
2.3 Augmented Reality Value Chain
2.4 Market Drivers
2.5 Market Challenges
2.6 Augmented Reality Success Factors
2.7 Augmented Reality Investment Trend

3 Augmented Reality Ecosystem
3.1 AR Hardware vs. Software
3.2 Mobile AR vs. Dedicated Hardware
3.3 Marker Based Reality vs. Marker Less Reality
3.4 Mixed Reality and Reconfigurable Workforce
3.5 AR Application Landscape
3.5.1 Retail and E-Commerce
3.5.2 Entertainment
3.5.3 Science and Education
3.5.4 Military and Defense
3.5.5 Collectibles Business
3.5.6 Innovative Applications
3.6 Regulatory landscape
3.6.1 Digital Millennium Copyright Act (DMCA)
3.6.2 Communications Decency Act (CDA)
3.6.3 Federal Trade Commission (FTC)
3.7 Competitive Landscape

4 Augmented and Mixed Reality Market Drivers and Opportunities
4.1 Consumer Awareness
4.2 Compelling Applications and Services and Services
4.3 Business-to-Business Services
4.4 Teleoperation and Tele-robotics

5 Augmented and Mixed Reality Market Analysis and Forecasts
5.1 Global Market Forecast 2018 - 2023
5.1.1 Total Augmented and Mixed Reality Market
5.1.2 Augmented and Mixed Reality Market by Segment
5.1.2.1 Augmented and Mixed Reality Market by Hardware Type
5.1.2.1.1 Augmented and Mixed Reality Market by AR Device Type
5.1.2.1.2 Augmented and Mixed Reality Market by Hardware Component Type
5.1.2.1.3 Augmented and Mixed Reality Market by Sensors Type
5.1.2.1.4 Augmented and Mixed Reality Market by Semiconductor Component Type
5.1.2.2 Augmented and Mixed Reality Market by Software Segment
5.1.2.2.1 Augmented and Mixed Reality Market by Software Functions
5.1.2.2.2 Augmented and Mixed Reality Market by Software Type
5.1.2.3 Augmented and Mixed Reality Market by Service Type
5.1.2.3.1 Augmented and Mixed Reality Market by Professional Service Type
5.1.3 Augmented and Mixed Reality Market by Type
5.1.3.1 Augmented and Mixed Reality Market by Marker Based Reality Type
5.1.3.2 Augmented and Mixed Reality Market by Marker Less Reality Type
5.1.4 Augmented and Mixed Reality Market by Technology
5.1.5 Augmented and Mixed Reality Market by Industry Vertical
5.1.5.1 Augmented and Mixed Reality Market by Consumer Electronics Application
5.1.5.1.1 Augmented and Mixed Reality Market by Entertainment Application
5.1.5.2 Augmented and Mixed Reality Market by Enterprise Application
5.1.5.2.1 Augmented and Mixed Reality Market by Retail and E-Commerce Application
5.1.5.2.2 Augmented and Mixed Reality Market by Healthcare and Medical Application
5.1.5.3 Augmented and Mixed Reality Market by Industrial Application
5.1.5.4 Augmented and Mixed Reality Market by Defense Application
5.2 Regional Market Forecast 2018 - 2023
5.2.1 Augmented and Mixed Reality Market by Region
5.2.2 North America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
5.2.3 Europe Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
5.2.4 APAC Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
5.2.5 MEA Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
5.2.6 Latin America Augmented and Mixed Reality Market by Hardware, Software, Service, Market Type, Technology, Industry Vertical, and Country
5.3 Augmented Reality Device Shipment Forecast 2018 - 2023
5.3.1 Global Augmented Reality Device Shipment Units
5.3.2 Augmented Reality Device Shipment Units by Device Type
5.3.3 Augmented Reality Device Shipment Units by Industry Vertical
5.3.3.1 Augmented Reality Device Shipment Units by Consumer Electronics Application
5.3.3.1.1 Augmented Reality Device Shipment Units by Entertainment Application
5.3.3.2 Augmented Reality Device Shipment Units by Enterprise Application

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