Global Computer Graphics Market Size and Demand Estimated to Reach USD 35.1 Billion by 2030, at 9.1% CAGR: Zion Market Research
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Global Computer Graphics Market Size and Demand Estimated to Reach USD 35.1 Billion by 2030, at 9.1% CAGR: Zion Market Research

NEW YORK, United States, April 26, 2023 (GLOBE NEWSWIRE) -- Zion Market Research has published a new research report titled “Computer Graphics Market By Software (CAD/CAM, Digital Video, Simulation, Imaging, And Animation), By Services (Consulting, Training & Support, And Integration), By End-User (Small & Medium Businesses And Large Enterprises), By Vertical (Aerospace & Defense, Healthcare, Automotive, Entertainment & Advertising, Academia & Education, Manufacturing, Architecture, And Building & Construction), And By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030” in its research database.

“According to the latest research study, the demand of global computer graphics market size & share in terms of revenue was valued at USD 25.5 billion in 2022 and it is expected to surpass around USD 35.1 billion mark by 2030, growing at a compound annual growth rate (CAGR) of approximately 9.1% during the forecast period 2023 to 2030.”

The computer graphics market report is an indispensable guide on growth factors, challenges, restraints, and opportunities in the global marketplace. The computer graphics industry report covers the geographical market along with a comprehensive competitive landscape analysis. Additionally, the report explores the investor and stakeholder space to help companies make data-driven decisions.

What are Computer Graphics? How big is the Computer Graphics Industry?

Computer Graphics Market Overview:

Computer graphics produces images and art pictures with the help of computers. Today, computer graphics have established themselves as a key technology in computer displays, digital art, online photography, and video games. For computers, a wide range of specialized software and hardware are created, with displays of the latter made possible by computer graphics technology. Implicit surface visualization with ray tracing, 3D modelling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and other techniques are also included in computer graphics. Computer graphics are founded on the principles of geometry, physics, and optics.

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According to reports, computer graphics may present images to consumers in a clear, simple, and highly effective way. Additionally, it uses information from the real environment to process photos. A paradigm shift in graphic design, motion pictures, animation, video games, and advertising has been brought about by computer graphics.

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Industry Growth Factors:

The media & entertainment industry's rapid adoption of computer graphics for 3D animation and image processing will drive the trends in the worldwide computer graphics market. The increase in the use of smartphones, tablets, iPhones, and MacBooks will drive the market's global expansion.

The use of computer graphics is becoming more prevalent in the fields of civil engineering, healthcare, automotive, manufacturing, and clothing, which will broaden the market's potential for growth on a global scale. The use of new software with various settings by customers may change, which will enhance the growth of the worldwide computer graphics market.

Restraints:

The scope of expansion for the computer graphics sector globally will be constrained by the requirement for ongoing 3D computer graphics upgrades, which will result in hardware costs. Additionally, since designing is mostly concerned with graphical software, using computer graphics is not user-friendly. In turn, this can prevent the worldwide industry from growing.

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Report Scope:

Report Attribute Report Details
Market Size in 2022 USD 25.5 Billion
Market Forecast in 2030 USD 35.1 Billion
Growth Rate CAGR of 9.1%
Base Year 2022
Forecast Years 2023- 2030
Key Companies Covered Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics, Inc., Oracle PLM, Advanced Micro Devices (AMD), Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd., ARM Ltd., Nvidia Corporation, Dassault Systèmes SA, Microsoft Corporation, SAP PLM, DreamWorks Animation, 3D PLM, and others.
Segments Covered By Software, Services, End-User, Vertical, and Region
Regions Covered North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Computer Graphics Market: Segmentation Analysis

The global computer graphics market is sectored into software, service, end-user, vertical, and region.  

In terms of software, the global computer graphics market is divided into the simulation, CAD/CAM, imaging, digital video, and animation segments. Additionally, the sector for animation, which made up a sizeable portion of the global market in 2022, is anticipated to see the highest CAGR of 6.9% throughout the forecast period. The large usage of computer graphics in animation effects, which finds enormous use in the media & entertainment business, may be the cause of the segment's rise over the duration of the prediction. Additionally, advances in computer graphics technology have improved the 3D animation effects employed in the media & entertainment sector, fueling the segment's growth. 

Based on the end-user, the global computer graphics industry is sectored into small & medium businesses and large enterprises segments. Additionally, the large businesses sector, which made up more than one-third of the global market share in 2022, is expected to significantly increase its share over the anticipated time period. Additionally, the extensive use of computer graphics in big businesses may contribute to the segment's growth between 2023 and 2030.

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On basis of the vertical, the global computer graphics market is divided into aerospace & defense, architecture, healthcare, academia & education, automotive, entertainment & advertising, manufacturing, and building & construction segments. Based on the services, the computer graphics industry across the globe is segmented into training & support, consulting, and integration segments.

The global computer graphics market is segmented as follows:

By Software

By Services

 By End-User

By Vertical

Browse this Full Research Report | Computer Graphics Market By Software, By Services, By End-User, By Vertical, and By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030

Competitive Landscape:

Some of the main competitors dominating the global computer graphics market include - 

 Key Insights from Primary Research:

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Key questions answered in this report:

Key Offerings:

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Regional Insights:

In the years to come, the Asia-Pacific region, which had 75% of the worldwide market share in 2022, is expected to rule the computer graphics industry. The vibrant media and entertainment sectors in nations like China, Indonesia, Japan, and India may have an impact on the regional market expansion. The growth of the market in the area will be driven by an increase in consumer per capita income. For the record, the Asia-Pacific region's media and entertainment market is predicted to grow to $50 billion by 2030.

On the other hand, it is anticipated that North American computer graphics will have a significant growth during the coming years. The easy access to hardware components at lower prices in nations like the U.S. and Canada may be to blame for the industry's expansion in North America. Additionally, the sub-continent's abundance of visual effects companies will fuel a boom in the local industry.

By Region

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Recent Developments:

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