Shotgun Increases Studios’ Efficiency with V3.0, Rush & cineSync Integration
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Shotgun Increases Studios’ Efficiency with V3.0, Rush & cineSync Integration

Los Angeles, CA (August 8, 2011) -- At SIGGRAPH 2011, Shotgun Software unveils Version 3.0 of the Shotgun production management and collaboration system, with new features that make it faster and easier for visual effects, animation and video game studios to manage productions and collaborate. The company also announced two new integration projects; with the Rush render manager and cineSync’s new browser-based review tool cineSync Online. Shotgun is showcasing these new capabilities, along with existing integrations with RV, Deadline and Qube! at its exhibit booth, #963.

“Studios rely on information like fuel. They can run into frustrating and costly delays if up-to-date information is not available to everyone all the time,” said Shotgun CEO Don Parker. “We are excited about the advancements in Shotgun 3.0, and our growing list of integrated applications, which will continue to help our clients work at top speed.”

Shotgun v3.0 features completely re-written, polished navigation that simplifies the way data is organized and explored. A new visual filter tool panel makes it much faster for users to understand the big picture and find the answers they need, and new advanced layout tools provide studios with more control over how their information is displayed.

The company is also demonstrating two new integration projects, with Rush – which will update Shotgun automatically for each render, storing thumbnails and critical information that can be organized into playlists for review, and with cineSync Online – which makes it easy to instantly start a synchronized review session.

Shotgun V3.0 will be available in September. Rush and cineSync Online integrations are in private beta testing and planned for release early this fall.

About Shotgun Software
Shotgun Software was founded in January 2006 by a group of visual effects professionals to build production tracking and pipeline solutions. The founding members worked together on a major studio animated feature, and are developing Shotgun to fill the mounting industry need for a commercially viable system for managing complex projects spread across multiple locations. Shotgun is actively developing the system with more than 300 industry studios including Digital Domain, Double Negative, Reliance, Framestore, Pixomondo, Playstation, Blizzard, Zoic Studios, Dr. D, and Laika. For more information, and an online demonstration, visit http://www.shotgunsoftware.com

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