World Mobile Gaming Industry

B.Market Analytics III-82
Table 95: Chinese Recent Past, Current and Future Analysis
for Mobile Gaming by Device Type - Tablet and Smartphone
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) III-82

Table 96: Chinese Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-83

Table 97: Chinese 11-Year Perspective for Mobile Gaming by
Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-84

5b. INDIA III-85
A.Market Analysis III-85
Outlook III-85
Overview III-85
Spreading Awareness - Key to Success III-85
Product Launches III-86
Select Players III-86
B.Market Analytics III-88
Table 98: Indian Recent Past, Current and Future Analysis
for Mobile Gaming by Device Type - Tablet and Smartphone
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) III-88

Table 99: Indian Historic Review for Mobile Gaming by Device
Type - Tablet and Smartphone Markets Independently Analyzed
with Annual Revenues in US$ Million for Years 2010 through
2013 (includes corresponding Graph/Chart) III-89

Table 100: Indian 11-Year Perspective for Mobile Gaming by
Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-90

5c. SOUTH KOREA III-91
A.Market Analysis III-91
Outlook III-91
One of the Major Markets for Mobile Gaming III-91
Table 101: South Korean Mobile Gaming Market (2014):
Percentage Breakdown of Gamers by Gender (includes
corresponding Graph/Chart) III-91

Table 102: South Korean Mobile Gaming Market (2014):
Preference for Games by Game Genre (includes corresponding
Graph/Chart) III-92
Competition III-92
Table 103: Leading Players in the South Korean Mobile
Gaming Market (2014): Percentage Share Breakdown of
Revenues for Gamevil, Nexon and Others (includes
corresponding Graph/Chart) III-92
Market Sees High-Profile M&A Deals III-92
Gaming Promotion Channels: A Review III-93
Regional Market Players Look to Overseas Markets III-93
Product Launches III-93
Strategic Corporate Developments III-95
GAMEVIL - A Key Korean Player III-95
B.Market Analytics III-96
Table 104: South Korean Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-96

Table 105: South Korean Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-97

Table 106: South Korean 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-98

5d. REST OF ASIA-PACIFIC III-99
A.Market Analysis III-99
Outlook III-99
Strategic Corporate Development III-99
B.Market Analytics III-100
Table 107: Rest of Asia-Pacific Recent Past, Current and
Future Analysis for Mobile Gaming by Device Type - Tablet
and Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-100

Table 108: Rest of Asia-Pacific Historic Review for Mobile
Gaming by Device Type - Tablet and Smartphone Markets
Independently Analyzed with Annual Revenues in US$ Million
for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-101

Table 109: Rest of Asia-Pacific 11-Year Perspective for
Mobile Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-102

6. LATIN AMERICA III-103
A.Market Analysis III-103
Outlook III-103
B.Market Analytics III-103
Table 110: Latin American Recent Past, Current and Future
Analysis for Mobile Gaming by Geographic Region - Brazil and
Rest of Latin America Markets Independently Analyzed with
Annual Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-103

Table 111: Latin American Historic Review for Mobile Gaming
by Geographic Region - Brazil and Rest of Latin America
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-104

Table 112: Latin American 11-Year Perspective for Mobile
Gaming by Geographic Region - Percentage Share Breakdown of
Revenues for Brazil and Rest of Latin America Markets for
Years 2010, 2015 and 2020 (includes corresponding
Graph/Chart) III-105

Table 113: Latin American Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-106

Table 114: Latin American Historic Review for Mobile Gaming
by Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-107

Table 115: Latin American 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-108

6a. BRAZIL III-109
A.Market Analysis III-109
Outlook III-109
B.Market Analytics III-109
Table 116: Brazilian Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-109

Table 117: Brazilian Historic Review for Mobile Gaming by
Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-110

Table 118: Brazilian 11-Year Perspective for Mobile Gaming
by Device Type - Percentage Share Breakdown of Revenues for
Tablet and Smartphone Markets for Years 2010, 2015 and 2020
(includes corresponding Graph/Chart) III-111

6b. REST OF LATIN AMERICA III-112
A.Market Analysis III-112
Outlook III-112
B.Market Analytics III-112
Table 119: Rest of Latin American Recent Past, Current and
Future Analysis for Mobile Gaming by Device Type - Tablet
and Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-112

Table 120: Rest of Latin American Historic Review for Mobile
Gaming by Device Type - Tablet and Smartphone Markets
Independently Analyzed with Annual Revenues in US$ Million
for Years 2010 through 2013 (includes corresponding
Graph/Chart) III-113

Table 121: Rest of Latin American 11-Year Perspective for
Mobile Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-114

7. REST OF WORLD III-115
A.Market Analysis III-115
Outlook III-115
Strategic Corporate Development III-115
B.Market Analytics III-116
Table 122: Rest of World Recent Past, Current and Future
Analysis for Mobile Gaming by Device Type - Tablet and
Smartphone Markets Independently Analyzed with Annual
Revenues in US$ Million for Years 2014 through 2020
(includes corresponding Graph/Chart) III-116

Table 123: Rest of World Historic Review for Mobile Gaming
by Device Type - Tablet and Smartphone Markets Independently
Analyzed with Annual Revenues in US$ Million for Years 2010
through 2013 (includes corresponding Graph/Chart) III-117

Table 124: Rest of World 11-Year Perspective for Mobile
Gaming by Device Type - Percentage Share Breakdown of
Revenues for Tablet and Smartphone Markets for Years 2010,
2015 and 2020 (includes corresponding Graph/Chart) III-118


IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 85 (including Divisions/Subsidiaries - 95)

The United States (35)
Japan (8)
Europe (23)
- France (2)

« Previous Page 1 | 2 | 3 | 4 | 5 | 6  Next Page »
Featured Video
Editorial
Jobs
Mechanical Engineer 3 for Lam Research at Fremont, California
Mechanical Test Engineer, Platforms Infrastructure for Google at Mountain View, California
Senior Principal Mechanical Engineer for General Dynamics Mission Systems at Canonsburg, Pennsylvania
Manufacturing Test Engineer for Google at Prague, Czechia, Czech Republic
Equipment Engineer, Raxium for Google at Fremont, California
Mechanical Manufacturing Engineering Manager for Google at Sunnyvale, California
Upcoming Events
Celebrate Manufacturing Excellence at Anaheim Convention Center Anaheim CA - Feb 4 - 6, 2025
3DEXPERIENCE World 2025 at George R. Brown Convention Center Houston TX - Feb 23 - 26, 2025
TIMTOS 2025 at Nangang Exhibition Center Hall 1 & 2 (TaiNEX 1 & 2) TWTC Hall Taipei Taiwan - Mar 3 - 8, 2025
Additive Manufacturing Forum 2025 at Estrel Convention Cente Berlin Germany - Mar 17 - 18, 2025



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us, or visit our other sites:
AECCafe - Architectural Design and Engineering EDACafe - Electronic Design Automation GISCafe - Geographical Information Services TechJobsCafe - Technical Jobs and Resumes ShareCG - Share Computer Graphic (CG) Animation, 3D Art and 3D Models
  Privacy PolicyAdvertise